BattleBit Review

BattleBit Review

Tryout BattleBit. That is my two word BattleBit Review.

BattleBit is something new in a stale gaming genre. Many consumers were forced to play on older titles like Battlefield and Planetside 2. The older games simply had better experiences than their newer iterations. BattleBit brings something new to the table by pouring love on the core mechanics of the game.

The customization is superb. The destructible terrain is very satisfying and will likely just get better. The gunplay feels as smooth as the best of AAA shooters.

It is such an interesting game. You have these blocky models, but these blocky models are actually key to why the game is so good. The hitboxes are great, and the network code feels solid. What you see is what you get.

What you see is pretty great though. It’s all about visual clarity.

Oh the visual clarity! Things are streamlined. You just don’t get a lot of clutter. Markers for teammates are unobtrusive but still perfectly identifiable. They go one step further though and shade part of opponent’s models as red.

Really BattleBit is a complex game and there is a lot to discuss. Read on to find out more about this fun new game.

About BattleBit

BattleBit Remastered is a low-poly, massive multiplayer FPS. The massive multiplayer takes the form of supporting 254 players per server. The low-poly nature allows battle on a near-fully destructible map. Combined arms warfare (air, ground, and navy) make the fights feel truly dynamic and massive!

As of writing this the game is receiving “Very Positive” review status on Steam. Released on Jun 15th the game is making a lot of noise and people are loving the smooth gameplay paired with the hectic insanity of 254 player battles.

Personally I am loving this game. You can tell the developers are making a game they actually want to play. Gone are the gamified user interfaces that suck away your time and money. You get straight in the action.

Focusing on gameplay first meant they focused on the tech behind all the fancy mechanics. The low-poly nature allows you a lot of extra head-room to make the game run smooth, and it feels smooth. The gunplay feels better than any COD or Battlefield before it.

This game feels like jumping from playing Battle Royale in Day Z to the first experience with PUBG. Unfortunately PUBG never advanced much beyond that initial experience. The elevated experience was memorable though. BattleBit looks to be something special and I’m looking forward to seeing where it goes.This post is sponsored by our partners Wigs

BattleBit Game Engine

BattleBit was developed using the Unity. Unity is a cross-platform game engine. Notable games using Unity include; Pokemon Go, Among Us, and Rust.

BattleBit Armor

BattleBit has an array of armor options for your character. This is accessible in the character screen instead of the loadout screen.

Game Modes and Team Sizes

Normal team sizes for the matches you can join are as follows:

  • 127vs127
  • 64vs64
  • 32vs32

The game has a few main modes to choose from between maps:

  • Conquest – All vehicles, big map, capture flags
  • Infantry Conquest – Transport vehicles only, big map, capture flags
  • Rush – Attack vs Defend the MCOMs in this sector-based mode
  • Domination – No vehicles, small map, capture flags
  • Frontlines – Sector-based tug of war for a set of zones, pushing into enemy territory. Also described as “(experimental)”

BattleBit Servers

BattleBit has both official and community servers. You can view available servers in the server browser.

Helicopters

The game not only has different helicopters, but different variants of those helicopters. For example, the littlebird comes in an armed and unarmed version. The dual miniguns on the armed version make it a pilot’s delight.

BattleBit Development

The game was developed by a team of three:
SgtOkiDoki
VilaskisTheLiquidHorse

The fact that Battlebit is being developed by only three people is crazy. Especially when you consider it plays better than most triple A titles in the same genre. With what they have accomplished so far, it bodes well for future development.

Vehicle Spawns BattleBit

You can deploy directly into vehicles usually a squad member or in the spawning areas. The vehicles themselves need to be destroyed to start their respawn timer. I currently don’t know what that time is.

BattleBit Classes

BattleBit is very similar to Battlefield in many ways. That extends to having specific classes. The BattleBit classes are Assault, Engineer, Medic, Support, and Recon. Each matches a specific playstyle.

Assault

You can have a riot shield. What more do you want?

Engineer

These guys have the repair tools and RPGs!

Medic

Medics carry a lot of bandages and also a med kit that can heal themselves and others to full health.

Support

Light machine guns and anti-headshot helmets.

Recon

The snipers. Long range scoped rifles that give a lens glint to give away your position when aimed. Also available are Designated Marksmen Rifles (DMRs).

BattleBit Sniper Rifle Damage Model

The damage model for sniper rifles is particularly interesting. Sniper rifles do more damage in this game the further your opponent is from you. While this makes no sense in the real world this is an excellent way to balance sniper rifles. This makes them far less effective at short-range quick scoping and keeps them used for long range battles where they belong.

Early Access BattleBit

BattleBit is a Early Access Game. Steam puts a note on Early Access game that reads as follows:

“This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.”

Note placed on Early Access games in Steam

The developers include their own note about why they have chosen to use Early Access on Steam for Battlebit.

WHAT THE DEVELOPERS HAVE TO SAY:
Why Early Access?
“Early access is a crucial step for us as it provides an opportunity to fine-tune our product based on real-world feedback. It helps us mitigate potential risks, foster a community of early adopters, and secure an additional revenue stream for sustainable development. All in all, it’s a user-centric approach that ensures we create a more successful and robust product.”
Approximately how long will this game be in Early Access?
“Our plan is to remain in early access likely for two years, giving us sufficient time to refine our product based on user feedback. This duration isn’t fixed but is a projection of the time we believe will allow us to deliver a high-quality, user-centric product.”
How is the full version planned to differ from the Early Access version?
“The full version of our product will be a polished and enhanced version of the early access offering. It will include usability improvements, bug fixes, and potentially new features, all based on user feedback gathered during the early access phase. Essentially, the full version represents our commitment to a complete, stable, and satisfying user experience.”
What is the current state of the Early Access version?
“Our early access version, even though it’s not the final product, is already in a highly advanced state. After seven years of development and five major revisions, it’s a very polished and sophisticated product. We’ve worked meticulously to ensure that the core features function seamlessly and provide a rich user experience. It’s worth noting that while this version is already well-developed, we view early access as a valuable opportunity to further refine and perfect it based on user feedback.”
Will the game be priced differently during and after Early Access?
“As of now, our plan is to keep the price of the game consistent during and after the early access phase. However, this could potentially change depending on a variety of factors such as added features, development costs, and user feedback. But rest assured, any decision regarding pricing changes will be carefully considered and communicated transparently to our users.”
How are you planning on involving the Community in your development process?
“We are deeply committed to involving our community in the development process. Our Discord server is the main hub for this interaction. By joining, you can share feedback, report bugs, and engage with fellow players. Your insights will directly influence our game’s evolution, making this a truly collaborative journey.”

Steam Page for BattleBit

People Ask About

These are the questions people commonly are asking about BattleBit:

Is BattleBit going to be free?

No, BattleBit Remastered is not going to be free. BattleBit currently costs $14.99 in Steam Early Access. There are no current plans for BattleBit Remastered to become a free-to-play game.

Is BattleBit going to be free

Is BattleBit Remastered free or paid?

BattleBit Remastered is a paid game. It costs $14.99. BattleBit Remastered also has a supporter pack DLC you can purchase. This shows your support for the devs and unlocks a bundle of skins in the game.

Is BattleBit Remastered free or paid

Is BattleBit on console?

No, BattleBit is not available on Console. Battlebit is in Early Access on Steam and as such is available on PC.

Is BattleBit a Roblox Game?

No, Battlebit is not Roblox. The models used in BattleBit do resemble many of the blocky Roblox models. However, the two games are from different companies. So no, BattleBit is not a Roblox game.


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